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:o) .... Hi
all! more than a question, this is what I have learned and I want to share it
since others may have this problem too (specially Java3D beginner as I am): I had
the problem that even by specifying the texture of an object as RGBA and
modifying the byte corresponding to the Alpha channel of some of the pixels in
order to make them transparent, nothing happened. So far, I did what was addressed (or at
least what I understood) in the tutorials and some web sites, but nothing
happened and even worse, no error/exceptions were thrown. But finally I realize that it is not
enough to alter the information related to the Alpha channel in the bytes of
the texture, it most also have to be specified the transparency properties in
the material, through the “setTransparencyAttributes” method which
also specifies that Alpha information MUST be used ... otherwise it is
ignored ;o) Thanks
to Wolfgang, Cheers, Risto. |
- [JAVA3D] Got it! ... [JAVA3D] Invisible pixels in tex... Risto Rangel-Kuoppa
- Risto Rangel-Kuoppa
