Hi all I have got an appliation that I import VRML shapes and add them to the scene at run time. One of the issues I have is that when the user moves the starting shape it is tricky for them just to manipluate the shape back to the starting position. What I want to do is place a button on the swing panel that resets the scene back to it's starting posistion and rotation etc.
The problem I have is that I don't seam to be able to change the view of my scene I have lood at the Selman book and tried to include some parts of the code but it all has no effect I am proberly constructing it wrong so if someone could point out what I have done wrong I would "luv it" canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); simpleUniverse = new SimpleUniverse(canvas); ViewPlatform vp = new ViewPlatform(); TransformGroup viewTG = new TransformGroup(); Transform3D viewT3d = new Transform3D(); Transform3D eyeT3d = new Transform3D(); View view = new View(); PhysicalBody pb = new PhysicalBody(); PhysicalEnvironment pe = new PhysicalEnvironment(); view.setPhysicalBody(pb); view.setPhysicalEnvironment(pe); //setting up TransformGroup for view viewT3d.setTranslation(new Vector3d(0.0,0.0,10.0)); //set up a default viewing platform view.attachViewPlatform(vp); view.setBackClipDistance( 300 ); view.setFrontClipDistance( 0.3 ); // Background color worldBounds = new BoundingSphere(new Point3d(),100.0); addLighting(worldBounds); back.setApplicationBounds( worldBounds ); back.setCapability(Background.ALLOW_COLOR_WRITE); back.setColor( new Color3f(0.7f, 0.7f, 0.95f )); /* Point3d centre = new Point3d(); worldBounds.getCenter(centre); double radius = worldBounds.getRadius(); Vector3d temp = new Vector3d(centre); viewT3d.set(temp); System.out.println("temp = "+temp); double eyeDist = 1.4*radius/ Math.tan(Math.toRadians(40)/2.0); temp.x = 0.0; temp.y = 0.0; temp.z = eyeDist; eyeT3d.set(temp); viewT3d.mul(eyeT3d); */ //create scene canvas.setCursor(new Cursor(Cursor.HAND_CURSOR)); BranchGroup root = new BranchGroup(); BranchGroup shape = new BranchGroup(); shape = (BranchGroup)getScene(); //add all groups to root node viewTG.addChild(vp); viewTG.setTransform(viewT3d); root.addChild(viewTG); root.addChild(shape); root.compile(); SimpleUniverse.addBranchGraph(root); C YA Phil Colbert :) Philip J Colbert Software Engineer RCID, Bruce Building University of Newcastle Upon Tyne NE1 7RU Phone 0191-2225306 Fax 0191-2225833 This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient(s). If you are not the intended recipient, please note that any circulation or copying of this e-mail is strictly prohibited. If you have received this e-mail in error please contact the sender by reply e-mail and delete all copies of this message. The RCID makes every effort to ensure that this e-mail and any attachments are sent virus free. However it is the responsibility of the recipient to perform any checks they deem necessary. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".