Hi, everyone:

Could any one tell me what does Texture.MULTI_LEVEL_MIPMAP do differently
from a Texture.BASE_LEVEL in checking the rexture size? I tried to use the
Texture.MULTI_LEVEL_MIPMAP mode but defining the
texture.setMaximumLevel(0). And I used the same image as I did in
BASE_Level mode which worked fine. However, one put in
the  MULTI_LEVEL_MIPMAP mode, I got the NullPointerException

        at
javax.media.j3d.TextureRetained.checkSizes(TextureRetained.java:406)
        at javax.media.j3d.TextureRetained.setLive(TextureRetained.java:943)
        at
javax.media.j3d.AppearanceRetained.setTexture(AppearanceRetained.java
:166)
        at javax.media.j3d.Appearance.setTexture(Appearance.java:527)

I guess that there must be something about MIPmap that I misunderstand.
Please educate me!
Thanks!
Lan


Lan Wu-Cavener
Dept. of Landscape Architecture

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