Hi, everyone: Could any one tell me what does Texture.MULTI_LEVEL_MIPMAP do differently from a Texture.BASE_LEVEL in checking the rexture size? I tried to use the Texture.MULTI_LEVEL_MIPMAP mode but defining the texture.setMaximumLevel(0). And I used the same image as I did in BASE_Level mode which worked fine. However, one put in the MULTI_LEVEL_MIPMAP mode, I got the NullPointerException
at javax.media.j3d.TextureRetained.checkSizes(TextureRetained.java:406) at javax.media.j3d.TextureRetained.setLive(TextureRetained.java:943) at javax.media.j3d.AppearanceRetained.setTexture(AppearanceRetained.java :166) at javax.media.j3d.Appearance.setTexture(Appearance.java:527) I guess that there must be something about MIPmap that I misunderstand. Please educate me! Thanks! Lan Lan Wu-Cavener Dept. of Landscape Architecture =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".