hello. i'm looking for a way to orient an object based on the normal returned from a pick. In fact, i've tried around eight methods, and get (what seems to be) correct results for the two rotational angles to get the vector (polar coordinates, no Yup vector). the method is basically to get the angles from the vector, and concatenate two rotation matrices with those angles. unfortunatly, the rotation of the object is erratic, and i get extremly weird results on some special parts. In fact, if i apply only one rotation, the object behaves correctly. Once i add the second, it's crap. Obviously, i miss something stupid, but can't get it. Any ideas?
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