hello. i'm looking for a way to orient an object based on the normal returned from a 
pick.
In fact, i've tried around eight methods, and get (what seems to be) correct results 
for the two
rotational angles to get the vector (polar coordinates, no Yup vector).
the method is basically to get the angles from the vector, and concatenate two 
rotation matrices
with those angles. unfortunatly, the rotation of the object is erratic, and i get 
extremly weird results
on some special parts. In fact, if i apply only one rotation, the object behaves 
correctly. Once i add
the second, it's crap. Obviously, i miss something stupid, but can't get it.
Any ideas?

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