Hello. Good english, no problem.. well at least, my skills did not permit me to see problems with your english... :) Typical answer is: did you try a profiler to see where the allocated objects come from? It might solve your problem very quickly...
At 19/02/2003 17:11:00, you wrote: >I'm developing a 3D environment using Java3D for academical purposes. >This environment performs ( at runtime ): > >* a lot of texture loading/updating >* picking behavior >* BranchGroups attaching/detaching > >I experience heavy memory leaks (15-20 mb) when I rebuild the environment at runtime. >Before rebuilding I always call: > >"myUniverse.removeAllLocales();" >"System.gc();" > >I'm sure there's no circular reference. >I tried also "java -Xincgc" for incremental GC. >The result is that after the third rebuild I got a "java.lang.OutOfMemory" message. >I'm using: > >jsdk 1.4.1 >j3DOGL 1.3.1 beta1 > >Anyone can help? >Thank and excuse me if my English is not so good. > >Giuseppe Fontana > >==========================================================================To >unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".