Hi
Im having some trouble with Textureing anyone help
or tell me what i might be doing wrong?
Im making a simple QuadArray item consiting of
COORDINATES, NORMALS and TEXTURE_COORDINATE_2 items. I have set 4 Point3f
items defining my coordinates and have used GeometryInfo and
NormalGenerator to create Normal Vectors. I have also set and array of
TexCoord2f mapping my texture over my GeometryArray, producing a Square shape
with a texture mapped once over it nicely effected by lighting.
when I view my scene my texture seems fine if im
some distance away, but the Texture Coordinates seem to get confused if i
navigate the scene near the object distorting and angeling my texture. Ive tried
different TexCoordGeneration settings and different TexCoor2f's but cant seem to
shake off the problem.
Martin
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- Re: [JAVA3D] Texture oddity martin
- Re: [JAVA3D] Texture oddity martin