Wow, so my first guess hit bullets eye! *proud*

> > 2) Setting the view platform transform in preRender() may be
problematic.
>
> I've confirmed that this is the problem.
>
> Even though you're updating all your objects and the view platform in
> the same Renderer thread (through the preRender()) call, that thread is
> potentially running concurrently with the behavior and structure update
> threads.
> If you were running your update code in a Behavior thread, then all
> those internal messages for the transform updates would be collected and
> guaranteed to take effect in the same frame.  The structure update would
> not begin on the next frame until the behavior finished executing.  But
> since they're coming from the Renderer thread, it's possible that some
> of the later messages will miss the beginning of the structure update
> and actually take effect in a different frame.  This all depends upon
> how the threads are scheduled by the JVM and the time it takes for each
> thread to do its work.

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