I am reading about the RotationInterpolator class and how it takes the
Transform3D handed to it and uses it to define the coordinate system about
which it will always rotate on the Y Axis.  I understand everything up to
about this point.

My end goal is to show the user a simple cube that can about either the x,
y, or z axis.  So from what I see I need to tell the Transform3D that I pass
in, that the coordinate system should be on it's side or something
(depending on whether I want X or Z).

Any wisdom on this subject?

Thank you

Eric Sandegren

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