I am reading about the RotationInterpolator class and how it takes the Transform3D handed to it and uses it to define the coordinate system about which it will always rotate on the Y Axis. I understand everything up to about this point.
My end goal is to show the user a simple cube that can about either the x, y, or z axis. So from what I see I need to tell the Transform3D that I pass in, that the coordinate system should be on it's side or something (depending on whether I want X or Z). Any wisdom on this subject? Thank you Eric Sandegren =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
