Hi! ... I am working with textures.  I change the pixels of the images
in the textures but after doing it several times an error arises stating
"Out of memory" ... How can this be happening if I always use the same
texture, and the bufferedImages I use always release any references once
I finish modifying the contents and reapplying them to the material.  Is
there some accumulative behavior in textures? ... Any idea would be very
useful :o)

Thanks in advance.

Risto.

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