Hi! ... I am working with textures. I change the pixels of the images in the textures but after doing it several times an error arises stating "Out of memory" ... How can this be happening if I always use the same texture, and the bufferedImages I use always release any references once I finish modifying the contents and reapplying them to the material. Is there some accumulative behavior in textures? ... Any idea would be very useful :o)
Thanks in advance. Risto. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".