I got it, and I would like to share my experience with however is interested. My problem was that I had a set of textures which I was changing its images constantly during execution, but the way I was doing it is by recregreating the buffered image, the writable rasterizer etc etc etc and reapplying them to the textures. My logic says, that this would replace the previous things and the garbage collector would release the resources. But surprise! it did not so "Out of memory" occurred. But I noticed something strange, if I let the application running without changing the textures after some time, I was able to continue changing them but I had to stop and let the application "rest" so I could continue changing the textures without running out of memory. So I think there should be some low level thread that would be releasing the resources and that it would only run only when there was nothing else to process. So, my second step was to explicitly invoke the garbage collector, but another surprise, I still had to let the application "rest" before continuing changing textures. This makes me think that the release of resources is happening some level in the DirectX rather than in the virtual machine, or at least, there is no synchronization of these releases and the application code (because of the behavior explained above). So, to solve my problem I kept a reference to absolutely everything in the textures and modify their contents without regenerating the textures and replacing them. And it works.
If anyone has any comments, feel free to tell them. -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Risto Rangel-Kuoppa Sent: Wednesday, February 26, 2003 11:27 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Out of memory with textures Hi! ... I am working with textures. I change the pixels of the images in the textures but after doing it several times an error arises stating "Out of memory" ... How can this be happening if I always use the same texture, and the bufferedImages I use always release any references once I finish modifying the contents and reapplying them to the material. Is there some accumulative behavior in textures? ... Any idea would be very useful :o) Thanks in advance. Risto. ======================================================================== === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".