NVidia Quadro2 accepts textures up to 4096 pixels wide, as well as texture sizes not power of two.
Since Greg says that it was working with j3d 1.2, it's quite clear that it has an installation problem, either java3d or display drivers. I would go with reinstalling the display drivers, eventually getting the latest versions. Cheers, Florin -----Urspr�ngliche Nachricht----- Von: Justin Couch [mailto:[EMAIL PROTECTED] Gesendet: Donnerstag, 27. Februar 2003 00:08 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Problems with texture mapping Gregory Gimler wrote: > Here are the specification on the image( actually images I've > tried ). The lower res image(354k) is 2160x1080 pixels Ok, you're definitely borderline there. 2048 is the max you could reasonably expect to load as a single texture image. The OpenGL specification doesn't require support for anything greater than 1024x1024. After that it becomes a driver/video card issue. > I used to be able to even load the high resolution version > with java3d 1.2 but neither work in 1.3. Was this on the same machine or did you swap the machine at the same time as J3D? One thing you might find is that during the change, the TextureLoader util class may have changed its resizing strategy. Perhaps the 1.2 code would resize to the nearest power of two (hence resizing downwards to the acceptable 2048) while 1.3 only resizes to the next size up, which is 4096 and thus blowing the texture out of the water. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
