Seems that you find the culprit! From a previous email, Greg was saying that
his texture has "2160x1080" pixels.

About what can quadro do it was me the one who told you that handles
non-power of two textures, but it seems that I have a different version than
Greg uses. Mine also handles textures of up to 4096 pixels. The complete
report of what the graphic card can do I have obtained by running 3DMark03,
obviously on windows machine ;)

Cheers,

Florin

-----Urspr�ngliche Nachricht-----
Von: Justin Couch [mailto:[EMAIL PROTECTED]
Gesendet: Donnerstag, 27. Februar 2003 18:58
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Problems with texture mapping


Greg Gimler wrote:

> Does anything here indicate something problematic on my end?  Thanks.

Possibly:

 > textureWidthMax = 2048
 > textureHeightMax = 2048

How are your textures being loaded? Who's code is being used to do it?

FWIW (I've lost the earlier email), but just because the card states
that it supports a particular image size, does not imply that the
drivers will handle it. For example you say the Quadro handles non-power
of 2 textures. Java3D won't let you make use of that anyway (annoying
because J3D shouldn't limit that sort of thing).
--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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                                               - Greg Bear, Slant
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