> Date:         Thu, 27 Feb 2003 14:10:47 -0500
> From: Lan Wu-Cavener <[EMAIL PROTECTED]>
>
> I would like the screen show the 3D scene after the texture mapping is
> fully down, in another words, I don't want the user to see the objects are
> replaced by image one by one.  I remember that I saw this question asked
> before in this list. But I have spent a whole morning searching the
> archives without success. I wondered if anyone could help me out here.

Are you updating the textures from a Behavior?  Updates to textures,
geometry, and scene graph are will take effect in the same rendering
frame only if performed from the processStimulus() of a single Behavior,
or the processStimulus() calls of the set of Behaviors responding to a
WakeupOnElapsedFrames(0) condition.

-- Mark Hood

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