> Date: Thu, 27 Feb 2003 14:10:47 -0500 > From: Lan Wu-Cavener <[EMAIL PROTECTED]> > > I would like the screen show the 3D scene after the texture mapping is > fully down, in another words, I don't want the user to see the objects are > replaced by image one by one. I remember that I saw this question asked > before in this list. But I have spent a whole morning searching the > archives without success. I wondered if anyone could help me out here.
Are you updating the textures from a Behavior? Updates to textures, geometry, and scene graph are will take effect in the same rendering frame only if performed from the processStimulus() of a single Behavior, or the processStimulus() calls of the set of Behaviors responding to a WakeupOnElapsedFrames(0) condition.
No, the texture mapping is turned on and off through a button of the 2D interface. Is it possible then? Thanks, Mark!
Lan
-- Mark Hood
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Lan Wu-Cavener Dept. of Landscape Architecture
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