Yes, VRML from Maya, Spazz3d, and 3d Studio Max --- can be animated with _____ Java3d ___

Easily, and it works in a web browser.

Tutorial, VRML files, Animation created with Java3d & more info:
----------------------------------------------------------------
http://www.aliaswavefront.com/en/Community/Learn/how_tos/games/2_bone_ik/
http://www.aliaswavefront.com/en/Community/Learn/how_tos/games/2_bone_ik/includes/arm_anim.wrl
http://www.frontiernet.net/~imaging/vrml_loaders_working.html
http://www.frontiernet.net/~imaging/ani_ArmFlex_MayaJava3d.gif
    [ the above animated image is attached & archived forevermore ]


( Maya + Inverse Kinematics ) --- VRML --> Web Animation with Java3d



Tutorial from AliasWavefront's Maya: Web Page, VRML data, GIF animation: ------------------------------------------------------------------------ | | you will learn how to set-up and use the | two bone IK [ Inverse Kinematics ] solver. | | This solver is ideal in setting up characters | for use in a Real Time 3D game. | | The source code for this solver is included with | Maya, and its core algorithm can be extracted and | integrated into a games engine. | | In addition, you will export the animated arm to VRML | to preview your animation in a RT3D setting. ... | | VRML export is just one of the options | that is available to you from within Maya. | | Other games file formats are available as well. ... | | VRML was used in this how-to in order to give you | the ability to view your IK animation converted to | vertex animation. VRML can be a useful tool in | troubleshooting your model before handing it off | to the game engine. | | If you have a VRML viewer installed, you can click | on this link | http://www.aliaswavefront.com/en/Community/Learn/how_tos/games/2_bone_ik/vrml_window.html http://www.aliaswavefront.com/en/Community/Learn/how_tos/games/2_bone_ik/includes/arm_anim.wrl | | to view the VRML file from the scene. | http://www.aliaswavefront.com/en/Community/Learn/how_tos/games/2_bone_ik/


VRML Loaders Working with above Image & Links & Info: ---------------------------------------------------- http://www.frontiernet.net/~imaging/vrml_loaders_working.html http://www.frontiernet.net/~imaging/ani_ArmFlex_MayaJava3d.gif http://home.rochester.rr.com/javajava/Ani/ani_ArmFlex_MayaJava3d.gif

http://www.aliaswavefront.com/en/Community/Learn/how_tos/games/2_bone_ik/
http://www.aliaswavefront.com/en/Community/Learn/how_tos/games/2_bone_ik/includes/arm_anim.wrl
http://www.aliaswavefront.com/en/Community/Learn/how_tos/games/2_bone_ik/vrml_window.html


Ido Iurgel wrote to Java3d-interest List: > > Does anyone know how I can import an animation of a > __ humanoid __ that was made with maya into __ java3d __ ? > > Are there somewhere loaders for animations in maya-format, > or 3ds, or?? > > Thanks Ido > http://archives.java.sun.com/cgi-bin/wa?A2=ind0302&L=java3d-interest&P=65571


Yes, Yes, certainly Yes, It's been asked & answered:



Java3d-interest List Knowledge about "Maya": -------------------------------------------

http://archives.java.sun.com/cgi-bin/wa?S2=java3d-interest&q=Maya&s=&f=&a=January+2000


Yes, it looks like the answser is ~~~ YES ~~~ :^)



Two sample posts:



3D Studio Max Bi-Ped --> VRML --> ( the Web & Java3D ) : It works ... -------------------------------------------------------- ~~~~~~~~~~ | | EXPORTING from ____ 3D Studio Max ____ [ and from ___ Maya ___ ] | --------------------------------------- | " Skeleton Builder " Exporter ( Mike Fletcher : TPresence / Holodesk ) | " SkeletonBuilder substantially automates the process of creating | H-Anim humanoids " ... " [ works with ] common mid-end 3-D modelers, | including 3DStudio Max and Alias|Wavefront ___ Maya. ___ " | | http://developer.holodesk.com/developer/tools/skeletonbuilderweb/index.htm | http://archives.java.sun.com/cgi-bin/wa?A2=ind0006&L=java3d-interest&P=R18854



3DMax, VRML / H-Anim exports: Use Web3d's 'old' VRML Loaders from Sun
---------------------------------------------------------------------
|
| Great Tools exist to animate models from
| -----------  3DMax, Spazz3d, etc ... with Java3d ...
|
| >  is there a way for java3d
| >  to use objects ...
| >  created from 3DMax ?
| >
| >
| [ Just Today just_irick wrote to java3d-interest list (Dec. 6 2001) ]

http://archives.java.sun.com/cgi-bin/wa?A2=ind0112&L=java3d-interest&P=11561
|
|
|  Yes.
|
|  This Biped Exported From Studio Max ...
|
  http://www.frontiernet.net/~imaging/shout3d/models/StudioMax_Biped.wrl
|
| can be animated with Java3d & the Sun VRML Loaders, I've done it.
|
| and you can see & try it here (animated with Shout3d, w/o Java3d):
|
| "Interactive Models on the Web from Studio Max with VRML"
| ---------------------------------------------------------
| http://www.frontiernet.net/~imaging/H-Anim_Avatars.html
|
| -- double click on "Studio Max BiPed" to see the animation
| -- runs on Windows, Macintosh, & Linux with no plug-in -
| -- zoom, rotate, animation support.
|
http://archives.java.sun.com/cgi-bin/wa?A2=ind0112&L=java3d-interest&P=R104202


Justin Couch replies to the same question: | | | Many different issues here: | | - File formats. Not all support animation information. | | Do you know what format you are going to be using? | | - Loaders. There are many different loaders available. | | Look here for more details: | | http://www.j3d.org/utilities/loaders.html | | - Animation data: | Do you know what form the animation data is in ? | Is it just IK keyframes, or proper interpolated data? | | This can make a huge difference as to what J3D support | you are likely to get. | | -- Justin Couch | | http://www.vlc.com.au/~justin/ ... | http://www.yumetech.com/ | http://www.j3d.org/ | http://archives.java.sun.com/cgi-bin/wa?A2=ind0302&L=java3d-interest&P=65673


"Yes" is the simple truthful answer Justin.


Maya exports VRML which can be animated with Java3d.

"Yes" is the answer, it's been done, it's in the archives.

The Sun VRML Loaders can do it, they've done it.


Professional __ Cross Platform __ 3d Modeling Software ( Maya ) --------------------------------------------------------------- | ___ Maya Complete ______ software provides version parity | ___ across platforms ___ and is available on | | * Windows XP Professional, | * Windows 2000 Professional, | * Mac OS X, | * SGI IRIX, and | * Linux [ <--- Hooray --- ! ] | http://www.aliaswavefront.com/en/products/maya/complete.shtml


Free Maya 3d "Personal Edition" for non-comercial use ---------------------------------------------------- | Maya Personal Learning Edition is a special version | of Maya, which provides users with __ free __ access to Maya | for non-commercial use. | | Maya Personal Learning Edition gives 3D graphics and | animation students, industry professionals, and those | interested in breaking into the world of computer graphics (CG) | an opportunity to explore all aspects of the award winning | Maya Complete software in a non-commercial capacity. | | Those using Maya Personal Learning Edition have access to | the main toolsets of Maya Complete including modeling | (NURBS, polygon, subdivision surface), animation, | inverse kinematics, Maya Artisan?, Maya Paint Effects, | particles, dynamics and Maya's advanced rendering capabilities. | The Maya Personal Learning Edition restricts users to non-commercial | applications through the display of a watermark on images as well | as through the use of a special non-commercial file format. | | [ note: not cheap: $2,000 ] | [ dislaimer: I don't work for, sell, or own Alias/SGI/Maya stock ] | http://www.aliaswavefront.com/en/products/maya/ple/faq.shtml http://www.aliaswavefront.com/en/products/maya/ple/downloadnow.shtml


Maya features support for complex animations -------------------------------------------- | Dynamic interaction of geometry including collisions | between rigid and soft-bodies. | | - Pose Based Rigid-Body Dynamics | - Realistic high speed simulation of multiple rigid objects, | including dynamic constraints such as nails, hinges, | barriers, pins, and springs | | Soft-Body Dynamics | - Accurate and rapid simulation of flexible objects | allowing for the easy creation of secondary motion | effects like muscle jiggles, floppy hats, etc. | | Powerful spring architecture offers precise control | of any flexible surface down to the individual springs | http://www.aliaswavefront.com/en/products/maya/complete/rigidsoftbodydynamics.shtml


Note: As a Java / Linux / VRML guy I'm thrilled to see good software that is available on __ MULITPLE PLATFORMS __ instead of being "Windows Only".



| Data Export [ from Maya Professional ] includes __ VRML __
| -----------
|  Geometry:
|
|   aliaswire, IGES, DXF, OBJ,  __ VRML2, __ [ ( VRML97 ) ]
|   mayaascii, mayabinary, mel,
|   mov, GE2, RTG
|
http://www.aliaswavefront.com/en/products/maya/complete/integrationio.shtml



 Yumetech's  False and Fraudulent claims and
Prentice Hall's false and fraudulent claims discredit
themseleves and should not have been supported encourged
by the staff at the US NSF, US NIST, & US Navy PGS.


-- Paul, Java Developer & Web Animator ----------------------------------------------------- "Imaging the Imagined: Modeling with Math & a Keyboard"


cc: Prentice Hall


 Prentice Hall: -P-L-E-A-S-E-, correct the errors, bad books
 -------------  ~~~~~~~~~~~~  are bad for business: yours & ours

cc: Michael Zyda, zyda @nps.navy.mil
                  [EMAIL PROTECTED],
                  http://www.movesinstitute.org/~zyda

Dear Director Zyda,

 False and Fraudulent statements have become 'acceptable' behavior
 amongst some of your staff and former students which has
 harmed multiple federal research projects and agencies,
 including the the United States Navy Post Graduate School.

 When military men betray their obligations to their country
 during wartime, it is a serious issue.

 It would be better if you resolved the problem
 rather than forcing higher authorities to resolve it for you.

Reply, Resign, or be Replaced.

These people are aware of the problem:

|
| Don Brutzman  - [EMAIL PROTECTED],  Naval Postgraduate School, USA
|
| Alan Hudson   - [EMAIL PROTECTED], President - Yumetech Inc.
|
| Sandy Ressler - [EMAIL PROTECTED],
|                   National Institute of Standards and Technology
|
| Matt Beitler  - [EMAIL PROTECTED]
|
 http://web3d.org/aboutus/bod.htm

Thank you.


Sun's VRML Loaders Animate VRML in a browser with Java3d -------------------------------------------------------- > > Justin Couch:> Hey, what sort of crack are you on ? > Justin Couch:> > Justin Couch:> That codebase [ the Sun's VRML Loaders ] > Justin Couch:> didn't even support protos let alone H-anim. > Justin Couch:> > Justin Couch:> Scripting support was barely functional and the > Justin Couch:> event model was nowhere near spec compliant. > Justin Couch:> > Justin Couch:> You're bullshitting again. > Rick Goldberg:> This [ Justin Couch's statement ] is false. Rick Goldberg:> Rick Goldberg:> The code __ did __ support protos Rick Goldberg:> __ before __ you touched it. Rick Goldberg:> Rick Goldberg:> Scripting support was by Rick Goldberg:> the letter of the law, Rick Goldberg:> and highly functional. Rick Goldberg:> Rick Goldberg:> Sounds like you are smoking Rick Goldberg:> some shrubbery of your own. | http://www.web3d.org/TaskGroups/source/hypermail/2001/0591.html http://www.web3d.org/TaskGroups/source/hypermail/2001/0587.html


The Gang of liars at Yumetech do themselves and us a dissservice by establishing Yumetech as producer of lies, and fraudulent conduct.


Norman Badler on 'problems' with Human Animation ------------------------------------------------ | there is a relatively large group of researchers | building rich human-like agents, | but neither a coherent sense of community, | nor an extended venue to help foster discussions | on our research. ... | | Norm Badler ... [ et al. ] have been discussing | some possible first steps toward community building ... | | One of the major impediments to research | on interactive human-like characters is | the paucity of software infrastructure and standards | to support this rapidly developing area of research. | | -- Norman Badler ... [ et al. ] | http://www.ict.usc.edu/~vhumans/overview.html


Well, that's not true. Human Animation is easy with Java.



VRML exported from Maya can be animated with Java3d ----------------------- with the Sun VRML Loaders.


VRML Loaders Working with NIST, US Navy PGS, & NSF data sets: ------------------------------------------------------------ http://www.frontiernet.net/~imaging/vrml_loaders_working.html http://www.frontiernet.net/~imaging/sc_girl_jumping_with_java3d.jpg | http://archives.java.sun.com/cgi-bin/wa?A2=ind0302&L=java3d-interest&O=A&P=19680 http://www.web3d.org/www-vrml/hypermail/2002/06/1325.html

<<inline: ani_ArmFlex_MayaJava3d.gif>>

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