Can someone please clarify the situation regarding Text2D and Text3D

Which should I be using to display a simple small string along side a couple of spheres?

There is a bug noted with Text2D regarding its hideous use of memory, at present my application requires an additional 3Mb just to display 10 small strings

I need some help with Text3D, how do I set its size to less than 1 without scaling, given that it takes an int?

 

Also, could someone with a bit of Java3D experience please give me a quick list of things to look out for in terms of inefficient 3D code,

My application is taking up far too much memory for what it is doing!

 

Thanks very much, in advance

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