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Can someone please clarify the situation regarding Text2D
and Text3D Which should I be using to display a simple small string
along side a couple of spheres? There is a bug noted with Text2D regarding its hideous use
of memory, at present my application requires an additional 3Mb just to display
10 small strings I need some help with Text3D, how do I set its size to less
than 1 without scaling, given that it takes an int? Also, could someone with a bit of Java3D experience please
give me a quick list of things to look out for in terms of inefficient 3D code, My application is taking up far too much memory for what it
is doing! Thanks very much, in advance |
