Thanks for your reply. Can you give me examples of how to use these two ways. There is a class called "javax.swing.Timer". Should I use this class to specify my adding time?
Florin Herinean wrote:
I know of two ways (there might be others):1. really add the objects using BranchGroups at different times.2. add all the objects at one time and use a Switch to turn them visible one by one, the switch being controled by the timer loop - a behavior maybe ?It's up to you to choose which one of those suits you best.Cheers,Florin-----Ursprüngliche Nachricht-----Dear members,
Von: A. Murat Tanyer [mailto:[EMAIL PROTECTED]]
Gesendet: Montag, 10. März 2003 11:21
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] add Shape3Ds as a function of time!!!
I want to add Java3D objects to the scenegraph during the runtime. I know that there is a way to add objects by the help of the BranchGroup.
I am trying to make an animation. So in my case, I want to add Shape3Ds as a function of time.I have a loop and at the end of each loop I have a bunch of Shape3Ds and their adding time (or delay time according to the first bunch) to the scenegraph. My animation (this loop) starts when the user presses a JButton in the GUI.
For example, I want to add ObjectBunch_1 at time "t", ObjectBunch_2 at time "t + 2 sec", ObjectBunch_3 at time "t + 4 sec", etc.
What is the best way to solve this problem?
Thanks for any help.
