----- Original Message -----
Sent: Monday, March 10, 2003 8:09
AM
Subject: [JAVA3D] AW: [JAVA3D] add
Shape3Ds as a function of time!!!
I
know of two ways (there might be others):
1.
really add the objects using BranchGroups at different
times.
2.
add all the objects at one time and use a Switch to turn them visible one by
one, the switch being controled by the timer loop - a behavior maybe
?
It's
up to you to choose which one of those suits you best.
Cheers,
Florin
Dear members,
I want to add Java3D
objects to the scenegraph during the runtime. I know that there is a way to
add objects by the help of the BranchGroup.
I am trying to make an
animation. So in my case, I want to add Shape3Ds as a function of
time.I have a loop and at the end of each loop I have a bunch
of Shape3Ds and their adding time (or delay time according to the first
bunch) to the scenegraph. My animation (this loop) starts
when the user presses a JButton in the GUI.
For example, I want to
add ObjectBunch_1 at time "t", ObjectBunch_2
at time "t + 2 sec", ObjectBunch_3 at time "t
+ 4 sec", etc.
What is the best way to solve this
problem?
Thanks for any
help.