Write your own Alpha which returns as value the number or rendered frames.

Cheers,

Florin

-----Urspr�ngliche Nachricht-----
Von: Maxim Tugai [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 14. M�rz 2003 15:12
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Frame-based interpolators


Hello all.
Can you help me to find a frame-based interpolators for java3D?
All existing interpolators indirectly use system time (through the alpha
object) and this is not
suite me. I creating a program that performs offscreen rendering and total
rendering process must not
depends from frame rendering time. In other words, for equal start
conditions rendered frames must
be equals in spite of processor loading. For this purpose I need an
interpolators that is
synchronised using rendered frames, not system time. Do you know where I
cand find such behaviors?

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

==========================================================================To 
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to