Write your own Alpha which returns as value the number or rendered frames. Cheers,
Florin -----Urspr�ngliche Nachricht----- Von: Maxim Tugai [mailto:[EMAIL PROTECTED] Gesendet: Freitag, 14. M�rz 2003 15:12 An: [EMAIL PROTECTED] Betreff: [JAVA3D] Frame-based interpolators Hello all. Can you help me to find a frame-based interpolators for java3D? All existing interpolators indirectly use system time (through the alpha object) and this is not suite me. I creating a program that performs offscreen rendering and total rendering process must not depends from frame rendering time. In other words, for equal start conditions rendered frames must be equals in spite of processor loading. For this purpose I need an interpolators that is synchronised using rendered frames, not system time. Do you know where I cand find such behaviors? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
