-----Urspr�ngliche Nachricht-----
Von: Alessandro Borges [mailto:[EMAIL PROTECTED]
Gesendet: Mittwoch, 12. M�rz 2003 19:20
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] BlendFunc(DST_COLOR,ZERO) ?

... cut ...
>BUT
> BlendFunc ( DST_COLOR, ZERO );
>does this:
>myBlendedPoly = myPolygon * background + background * 0;
>or
>myBlendedPoly = myPolygon * background ;
>... cut ...
>* Has Java3D a way to have a similar effect given by glBlendFunc
(GL_DST_COLOR, GL_ZERO )  ?

If the result is myPolygon * background, that's a plain modulate formula:

>From TextureAttributes apidocs:

COMBINE_MODULATE

C' = C0 C1

Is that what you want ?

You can control the source & destination colors with:

Combine Color Source - defines the source for a color operand in the combine
operation

Cheers,

Florin

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