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Hi all
May be a bit off topic but I'll try
anyway...
For an upcoming project at my university a
professor who is offering a computer graphics course wants some of his OpenGL
examples (mostly elementary things like vertices, lines, faces in different
colors but also more advanced shading techniques...) to be converted _somehow_
so he can show these off on a webpage, in an applet or such.
His examples are pure OpenGL with some GUI (sliders
to manipulate colors, light positions etc.) as executables.
He also has the source code lying
around.
Now the questions: Is Java3D the right technology
for this job?
I used Java3D a bit and know that is much more
high-level than OpenGL. But can I use Java3D to show off rendering effects? I
never experimented with all those hints/attributes but how low-level has anyone
of you actually gotten with Java3D?
Also, does anyone know how I could reuse the
existent OpenGL code? If I could just run the thing in a frame of a webpage,
much work could be spared... Now iirc there is a rights problem with exe's but
does anyone know of a technology or toolchain to convert the code to an applet
(maybe pure Java) ?
thanks in advance for any hint
Norbert
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