Kelvin Chung wrote:

The text does not show up using NormalMap, only Reflection map can see
it. All the stages are download to OGL correctly
so I believe this is not a bug but the region just map to an area
without text.

Could be. Depends on the viewing angle. Other normal map stuff seems to work OK though.

Bug 4836232 - TextureUnitState setTextureAttributes() &
setTexCoordGeneration() may not work

is filed for this and the problem is identified. This one also caused
J3D fail to pick up light angle changes
when background is on.

However it seems that changing ambient light angle has no effect on the
texture output.

Yes, I think that was a bug in the code I sent you. I was changing the angle, updating the BlendColor, but the MT setup was using OBJECT_COLOR not CONSTANT_COLOR. At least in my tests here, that now works properly.

When all 4 texture stages button are uncheck, it should display a white
image. But J3D fail to disable the first texture stage,
instead it pick up the last texture environment set (which is background
texture). That's why you see background texture
swap in. This is bug 4829458.

Ta. No wonder things were looking really odd!


In addition, we're able to reproduce the crash under Radeon card, win2K and
bug 4836337 - OGL: Java crash when multitexture apps exit under Radeon
9700 card
is filed for investigation.

Ta. Sorry about not getting back to you on that one with local testing. Got onto my queue of things to do, but didn't get around to it before you've replied.

What's the chances of getting these bugs fixed in the 1.3.1 FCS release?

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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