Hi Justin,

>> When all 4 texture stages button are uncheck, it should display a
white >> image. But J3D fail to disable the first texture stage, >>
instead it pick up the last texture environment set (which is background
>> texture). That's why you see background texture >> swap in. This is
bug 4829458. > >Ta. No wonder things were looking really odd! > >> In
addition, we're able to reproduce the crash under Radeon card, win2K and
>> bug 4836337 - OGL: Java crash when multitexture apps exit under
Radeon >> 9700 card >> is filed for investigation. > >What's the chances
of getting these bugs fixed in the 1.3.1 FCS release?

Bug 4829458 is fixed in the next release.

After investigation we found that bug 4836337 is ATI driver problem so
this is closed.

Runing same test program on Nvidia Quadra4 and our own frame buffer -
both support 4 multitexture in a single pass, doesn't show crash when exit.

We also have a multitexture program which show texture mess up when
using display list after texture stage changes under Radeon 9700. All go
through the same code path.

ATI use to have better DirectX driver than OpenGL. We try your
applications on DirectX version of Java3D. At first the texture is
rendered as black color. This is due to missing normal in the
rectangular shape. Unlike OGL, D3D probably require this in order for
certain texture mode (like MODULATE) to work.

After adding normal your application run fine without crash on exit.

- Kelvin ------------------ Java 3D Team Sun Microsystems Inc.

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