Actually, I can imagine several situations.

For example, simulating some nuclear reactions in a particle accelerator.
You can get the first positions and display them, while waiting for the next
results. The results may be calculated at specific discrete times, while the
client can display nice animated morphing as to give the illusion of smooth
transitions. The computations involved in such a scenario may need several
seconds or more per result set, depending on the accuracy degree. That makes
the transmission speed insignificant, especially in the case of a local
network. More than that, that solution gives the posibility of simultaneous
brodcasting of an experiment to several client stations, for example in a
particle physics laboratory, where the data is taken from real-time
experiments.

Cheers,

Florin

-----Urspr�ngliche Nachricht-----
Von: John Wright [mailto:[EMAIL PROTECTED]
Gesendet: Donnerstag, 27. M�rz 2003 22:13
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] speed question


Galen Wilkerson wrote:
>
{snip}
>
> - make calls to fast C/C++ routines on the server that the applet
> downloaded from
>

I find this rather humorous.  "fast C/C++ routines on the server"  If
you are calling a remote routine (even on a LAN) the transmission speed
slows this down to the point of dwarfing any difference between Java and
C/C++.  Why do people still seem to think they need to use C/C++ for
speed?

- John Wright
Starfire Research

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

==========================================================================To 
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to