Florin, as usual you provide some very good responses (and are a credit
to our community).  My quip (which I now regret making) was more related
to the implication that C/C++ was needed (vs Java) on the server and my
thought was that in a remote situation the performance difference
between Java and C/C++ would be trivial (compared to the transmission
time).

- John Wright
Starfire Research

Florin Herinean wrote:
>
> Actually, I can imagine several situations.
>
> For example, simulating some nuclear reactions in a particle accelerator.
> You can get the first positions and display them, while waiting for the next
> results. The results may be calculated at specific discrete times, while the
> client can display nice animated morphing as to give the illusion of smooth
> transitions. The computations involved in such a scenario may need several
> seconds or more per result set, depending on the accuracy degree. That makes
> the transmission speed insignificant, especially in the case of a local
> network. More than that, that solution gives the posibility of simultaneous
> brodcasting of an experiment to several client stations, for example in a
> particle physics laboratory, where the data is taken from real-time
> experiments.
>
> Cheers,
>
> Florin
>
> -----Urspr�ngliche Nachricht-----
> Von: John Wright [mailto:[EMAIL PROTECTED]
> Gesendet: Donnerstag, 27. M�rz 2003 22:13
> An: [EMAIL PROTECTED]
> Betreff: Re: [JAVA3D] speed question
>
> Galen Wilkerson wrote:
> >
> {snip}
> >
> > - make calls to fast C/C++ routines on the server that the applet
> > downloaded from
> >
>
> I find this rather humorous.  "fast C/C++ routines on the server"  If
> you are calling a remote routine (even on a LAN) the transmission speed
> slows this down to the point of dwarfing any difference between Java and
> C/C++.  Why do people still seem to think they need to use C/C++ for
> speed?
>
> - John Wright
> Starfire Research
>
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