Would you mind to share your code? j3d.orgs overlay system is very fancy but also a lot of code and not-so-easy to integrate in other frameworks.
> www.j3d.org > have an overlay system, I've not tried it myself, check out their website. I've > implemented my own HUD using 3d components and dynamic textures, you place a > PhysicalHUD in your world (just add it to the view branchgroup), and you ask it > for a component, then you draw what you want and call update, next frame it will > be there, i've used to to do a FPS counter and it didn't seem to effect the > framerate much, it can deal with alphad textures too so you can create circular > or any irregular shaped component, components can have fixed position and size, > or they can be relative if you resize your canvas on the fly. It does have some > things to be wary of, but if you know about them you can work round them. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
