Would you mind to share your code? j3d.orgs overlay system is very fancy but
also a lot of code and not-so-easy to integrate in other frameworks.

> www.j3d.org
> have an overlay system, I've not tried it myself, check out their website.
I've
> implemented my own HUD using 3d components and dynamic textures, you place
a
> PhysicalHUD in your world (just add it to the view branchgroup), and you
ask it
> for a component, then you draw what you want and call update, next frame
it will
> be there, i've used to to do a FPS counter and it didn't seem to effect
the
> framerate much, it can deal with alphad textures too so you can create
circular
> or any irregular shaped component, components can have fixed position and
size,
> or they can be relative if you resize your canvas on the fly. It does have
some
> things to be wary of, but if you know about them you can work round them.

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