All,

Thanks for your quick feedback. If anyone can try this with a *non*-T&L card,
I'd appreciate it, to eliminate the possibility that it's a problem with the
non-T&L path of Java3D. (Alessandro - I'm unfamiliar with the Savage 4, but I
assume that it is T&L capable though.

I'm on Solaris/Expert3D Lite by the way.

Thanks all.
Rob

Alessandro Borges wrote:
All cubes were lit OK here

J3D 1.3.1 DirectX, JDK 1.4.2 & JDK 1.3.1-07
S3 Savage4 Win2k

Alessandro

----- Original Message -----
From: "Rob Nugent" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 05, 2003 12:03 PM
Subject: [JAVA3D] Possible lighting bug



Hi All,

I've hit what may be a lighting bug, and I wonder if someone could try to
confirm my results on their system please.

The testcase is based on one of Florin's performance tests, and displays a
number of cubes.

Each cube is in its own TransformGroup. Each TransformGroup has a yellow

point


light added to it. The PointLight is scoped to only affect that

TransformGroup.


There are additionally a single ambient light and a single directional

light


each with default (universal) scope.

Each cube should therefore lit by exactly 3 lights (1 ambient, 1

directional, 1


point). The trouble is on my system, that only some of the cubes are lit

by


their point lights. See the attached JPEG for details.

Can anyone say if they get the same problem - I'm trying to work out if

this is


a general Java3D issue, or an issue with my machine/video card.

Thanks !

Rob
--


Rob Nugent Sun Microsystems, Southampton, UK

[EMAIL PROTECTED]

Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363



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Rob Nugent Sun Microsystems, Southampton, UK

[EMAIL PROTECTED]

Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

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