Rob Nugent wrote:

All,

Thanks for your quick feedback. If anyone can try this with a
*non*-T&L card,
I'd appreciate it, to eliminate the possibility that it's a problem
with the
non-T&L path of Java3D. (Alessandro - I'm unfamiliar with the Savage
4, but I
assume that it is T&L capable though.

I'm on Solaris/Expert3D Lite by the way.

Thanks all.
Rob

Java3D doesn't distinguish T&L card or not and handle it differently. They are all handle by drivers.

The problem is cause by Java3D can handle 32 lights per pass under Solaris
but only 8 lights under windows. If I limited the number of light support
to 8 it works fine under Solaris.

The bug appear related to setting light mask with large amount of light
(36 in this cases) that enable/disable particular light incorrectly.

Bug 4874835 - Light scoping incorrect when there too many lights exists

is filed for this.

Thanks.

- Kelvin
----------------------
Java 3D Team
Sun Microsystems Inc.

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