I use the example sound program, with system outs enabled.
First I run the program until it writes: ****Test Complete**** Then I start minimizing it, then maximize it, and does this with some seconds delay.
What should happen is: NOTHING What happens is : the sounds start playing again, or become shut up.
Conclusion: minimizing and maximizing the app, can enable or disable sound nodes in a random manner.
Output follows:
C:\Program Files\j2sdk1.4.1_02\demo\java3d\Sound>java SimpleSounds ****Enable First Sound ********Enable Second Sound ************Enable Third Sound ************Disable Third Sound ************Enable Third Sound ************Disable Third Sound ************Enable Third Sound ************Disable Third Sound ************Enable Third Sound ************Disable Third Sound ************Enable Third Sound ********Disable Second Sound ****Disable First Sound ****Test Complete****
I use OpenGL, AMD 900MHZ, Soundblaster 1024 Live, 1Gb RAM.
BTW. We have this problem in our app too. So it is not only a problem in the example program.
Please respond to this mail, anyone who can reproduce this bug.
Bug 4874837 - Sound restart again after window minimize and maximize
is filed for this.
Thanks for your bug report.
- Kelvin ------------ Java 3D Team Sun Microsystems Inc.
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