I use the example sound program, with system outs enabled.

First I run the program until it writes:  ****Test Complete****
Then I start minimizing it, then maximize it, and does this with some
seconds delay.

What should happen is: NOTHING
What happens is  : the sounds start playing again, or become shut up.

Conclusion: minimizing and maximizing the app, can enable or disable
sound nodes in a random manner.

Output follows:

C:\Program Files\j2sdk1.4.1_02\demo\java3d\Sound>java SimpleSounds
****Enable First Sound
********Enable Second Sound
************Enable Third Sound
************Disable Third Sound
************Enable Third Sound
************Disable Third Sound
************Enable Third Sound
************Disable Third Sound
************Enable Third Sound
************Disable Third Sound
************Enable Third Sound
********Disable Second Sound
****Disable First Sound
****Test Complete****

I use OpenGL, AMD 900MHZ, Soundblaster 1024 Live, 1Gb RAM.

BTW. We have this problem in our app too. So it is not only a problem in
the example program.

Please respond to this mail, anyone who can reproduce this bug.

Thanks
Nikolai

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