Justin Couch wrote:

Florin Herinean wrote:

Well, I'm not very sure, but if you set a parallel projection in the
view
and move the camera to a fixed position, let's say (100, 100, 100)
and look
at the origin (0, 0, 0), isn't that an isometric projection ?


No. Isometric projection is a technique used in architectural and gaming
systems. The projection works by having non-euclidean space where the
horizontal plane axes are separated by 120 degrees rather than 90. Or,
put more simply, if you draw a horizontal line across the page, each
axis is angled upwardss at 30 degrees up from that. When games do
isometric projection, it is a purely 2D, software rendered solution.
It's very common in the RPG-style games like WarCraft, C&C et al.

I sure he's looking for a 3D view (viewing transform) that makes the
thing look
like a traditional 2D isometric view, and simply needs a proper term for
it... I guess.

Karsten

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