Florin Herinean wrote:
Well, I'm not very sure, but if you set a parallel projection in the view and move the camera to a fixed position, let's say (100, 100, 100) and look at the origin (0, 0, 0), isn't that an isometric projection ?
No. Isometric projection is a technique used in architectural and gaming systems. The projection works by having non-euclidean space where the horizontal plane axes are separated by 120 degrees rather than 90. Or, put more simply, if you draw a horizontal line across the page, each axis is angled upwardss at 30 degrees up from that. When games do isometric projection, it is a purely 2D, software rendered solution. It's very common in the RPG-style games like WarCraft, C&C et al.
I sure he's looking for a 3D view (viewing transform) that makes the thing look like a traditional 2D isometric view, and simply needs a proper term for it... I guess.
Karsten
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