Yeah, these were the spline classes I was referring to in my email.  I read
through the API documentation, but there is very little explanation of the
variables in the KeyFrames.  So it's quite difficult to understand how to
construct one of these spline interpolators.  If someone has some sample
code using any of these objects, I'd love to take a look at it to get some
understanding of what's going on.

Thanks again,
Nick



Hi!
In Java3D is some interpolators for spline animation:
KBRotPosScaleSplinePathInterpolator
KBSplinePathInterpolator
RotPosScaleTCBSplinePathInterpolator
TCBSplinePathInterpolator

Try to use. Read API documentation. Those realy work!

Vladimir A. Vernikovski
Programmer
-------------------------------------------
JPROOF Technologies Ltd.
----- Original Message -----
From: "Nick Stark" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 04, 2003 6:42 PM
Subject: [JAVA3D] 3D Cubic Splines


> Hi everyone -
>
> I was looking through the spline class that is included in the Java3D
API,
> and it seems very confusing without much documentation.  So I'm not sure
if
> it's useful at all, or how useful it might be in solving the following
> problem.
>
> Given a set of points, I want to be able to create a curve (x(t), y(t),
> z(t)) or many curves (one between each pair of points) connecting every
> point.  If multiple curves are used, I'd want the first and second
> derivatives at the connecting points between curves to be equal so that
the
> curve transitions are smooth.
>
> Does anybody know what the best path to take is here, or has anybody done
> something similar in the past?  I could definitely use a bit of direction
> here, as I'm not real familiar with cubic splines in general.
>
> Thanks for your help,
> Nick
>
>
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