Doug,

This is excellent news!  I've always appreciated the help the Java 3D
team has provided.  Java 3D has excellent support.

- John Wright
Starfire Research

Doug Twilleager wrote:
>
> Hi All,
>
> Most of you remember me as one of the architects of Java 3D.  Well, I
> am now the
> chief architect for this newly formed game technologies group.  I can
> ensure you
> that we will be helping out the small independent game developers a
> lot.  A couple
> more announcements next week will show this.  Also, look at the Video
> Game Summit
> that we are putting on next week.  Most of the desktop games are all
> being done by
> independents.  We very much know that moving into a new market with a
> technology
> requires that you embrace and help out all independent and grass roots
> efforts.
>
> We look forward to working with all of you game developers.  I will be
> around all week
> next week, so stop by and say hello.
>
> Doug Twilleager
> Chief Architect Java Game Technologies
> Sun Microsystems
>
> John Wright wrote:
>
> > Dave,
> > Fascinating and great news.
> > I'd like to hear what Sun plans to do for those of us that have been
> > "slogging along in the trenches" for years to bring out Java MMORPG
> > games.  Or does this mean that Sun will neglect us small developers
> > and
> > help the big guys (Sony) out even further?
> > (Pernica is back to being plagued by an intermittent memory leak...
> > I
> > can't fix it when I can't reliably reproduce it.)
> > - John Wright
> > Starfire Research
> > "Yazel, David J." wrote:
> >
> >> For those of you that missed it...
> >> Sun Microsystems (Quote, Company Info) Wednesday set its
> >> crosshairs on the
> >> multi-million dollar gaming industry with the formal establishment
> >> of the
> >> Sun Game Technologies Group.
> >> The Santa Clara, Calif.-based network computer maker said Chris
> >> Melissinos
> >> has been tapped to play the part of Chief Gaming Officer and to
> >> oversee
> >> Sun's efforts to coach online gaming companies on huge swings in
> >> demand
> >> computing and client/server issues. Melissinos says Sun is well
> >> equipped for
> >> the task.
> >> "I like to think that the biggest Massive multiplayer game is Wall
> >> Street
> >> because you have millions of connections from millions of people
> >> with all of
> >> the reliability and scalability," Melissinos told
> >> internetnews.com. "We have
> >> been working in this space for close to 20 years and that is why
> >> we can
> >> approach this with great success in building a high performance
> >> transactional environment."
> >>
> >> The Massive Multiplayer Online Game (MMOG) marketplace has been
> >> gaining lots
> >> of momentum and creating its own buzz. Redwood City, Calif.-based
> >> MMOG
> >> network developer Zona, estimates the number of dollars spent on
> >> MMOG
> >> subscriptions will jump to USD$2.7 billion by 2006.
> >> Sun has been quietly involved in the gaming industry for the past
> >> two years
> >> having participated in the Game Developer Conference and E3 as
> >> well as
> >> hosted the javagaming.org, a discussion forum where developers can
> >> discuss
> >> and share ideas on Java technology in the industry.
> >> The "Law and Order" series of online games as well as "Vampire of
> >> the
> >> Masquerade" by Activision, the "You Don't Know Jack" series and
> >> various
> >> flight simulator games.
> >> To that end, Sun said it has also been working behind the scenes
> >> with key
> >> players like Electronic Arts (EA) (Quote, Company Info), Sony
> >> (Quote,
> >> Company Info) and BioWare to figure out what companies involved in
> >> massive,
> >> online
> >> , multi-player gaming need to run simultaneous environments.
> >> "We are also focusing on a secondary tier and building the deeper
> >> logic to
> >> run these complex environments," Melissinos said. "When you look
> >> at how
> >> systems are set up now, there is a lot of waste because the gaming
> >> community
> >> generally uses one server for one game. We intend to bring a
> >> solution set to
> >> build a first game on a system and then use it for a second set of
> >> games
> >> without tearing the whole thing down."
> >> Next week at the JavaOne Conference in San Francisco, Sun is
> >> hosting a Video
> >> Game Summit. The three-day event offers case studies, developer
> >> insight,
> >> game demos and techniques highlighting the use of Java technology
> >> in modern
> >> game development.
> >> Sun said the plan is also to extend Java and its Solaris server
> >> technology
> >> to game players and developers on the millions of network
> >> connected
> >> desktops, consoles and mobile devices emerging as gaming
> >> platforms.
> >> "It
> >> 's not about getting an EverQuest game on a cell phone, but more
> >> like
> >> what about those games can you put on that device," Melissinos
> >> said.
> >> For example, Melissinos says one of the aspects of Sony's Grand
> >> Turismo
> >> racing game is tweaking a racer in the shop. With Sun's way of
> >> doing things,
> >> Melissinos says changing either the profile or other aspects of
> >> the vehicle
> >> could be done on a different form factor like a PDA or even a
> >> smartphone.
> >> While Melissinos stopped short of saying the company would produce
> >> its own
> >> standalone gaming console like PS2, he did say that it won't be
> >> too long
> >> that other networked gaming devices would sport a Java-compatible
> >> sticker.
> >> Except, he says, don't count on the Xbox showing of a Java sticker
> >> any time
> >> soon
> >> http://siliconvalley.internet.com/news/article.php/2216881
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