Doug, This is excellent news! I've always appreciated the help the Java 3D team has provided. Java 3D has excellent support.
- John Wright Starfire Research Doug Twilleager wrote: > > Hi All, > > Most of you remember me as one of the architects of Java 3D. Well, I > am now the > chief architect for this newly formed game technologies group. I can > ensure you > that we will be helping out the small independent game developers a > lot. A couple > more announcements next week will show this. Also, look at the Video > Game Summit > that we are putting on next week. Most of the desktop games are all > being done by > independents. We very much know that moving into a new market with a > technology > requires that you embrace and help out all independent and grass roots > efforts. > > We look forward to working with all of you game developers. I will be > around all week > next week, so stop by and say hello. > > Doug Twilleager > Chief Architect Java Game Technologies > Sun Microsystems > > John Wright wrote: > > > Dave, > > Fascinating and great news. > > I'd like to hear what Sun plans to do for those of us that have been > > "slogging along in the trenches" for years to bring out Java MMORPG > > games. Or does this mean that Sun will neglect us small developers > > and > > help the big guys (Sony) out even further? > > (Pernica is back to being plagued by an intermittent memory leak... > > I > > can't fix it when I can't reliably reproduce it.) > > - John Wright > > Starfire Research > > "Yazel, David J." wrote: > > > >> For those of you that missed it... > >> Sun Microsystems (Quote, Company Info) Wednesday set its > >> crosshairs on the > >> multi-million dollar gaming industry with the formal establishment > >> of the > >> Sun Game Technologies Group. > >> The Santa Clara, Calif.-based network computer maker said Chris > >> Melissinos > >> has been tapped to play the part of Chief Gaming Officer and to > >> oversee > >> Sun's efforts to coach online gaming companies on huge swings in > >> demand > >> computing and client/server issues. Melissinos says Sun is well > >> equipped for > >> the task. > >> "I like to think that the biggest Massive multiplayer game is Wall > >> Street > >> because you have millions of connections from millions of people > >> with all of > >> the reliability and scalability," Melissinos told > >> internetnews.com. "We have > >> been working in this space for close to 20 years and that is why > >> we can > >> approach this with great success in building a high performance > >> transactional environment." > >> > >> The Massive Multiplayer Online Game (MMOG) marketplace has been > >> gaining lots > >> of momentum and creating its own buzz. Redwood City, Calif.-based > >> MMOG > >> network developer Zona, estimates the number of dollars spent on > >> MMOG > >> subscriptions will jump to USD$2.7 billion by 2006. > >> Sun has been quietly involved in the gaming industry for the past > >> two years > >> having participated in the Game Developer Conference and E3 as > >> well as > >> hosted the javagaming.org, a discussion forum where developers can > >> discuss > >> and share ideas on Java technology in the industry. > >> The "Law and Order" series of online games as well as "Vampire of > >> the > >> Masquerade" by Activision, the "You Don't Know Jack" series and > >> various > >> flight simulator games. > >> To that end, Sun said it has also been working behind the scenes > >> with key > >> players like Electronic Arts (EA) (Quote, Company Info), Sony > >> (Quote, > >> Company Info) and BioWare to figure out what companies involved in > >> massive, > >> online > >> , multi-player gaming need to run simultaneous environments. > >> "We are also focusing on a secondary tier and building the deeper > >> logic to > >> run these complex environments," Melissinos said. "When you look > >> at how > >> systems are set up now, there is a lot of waste because the gaming > >> community > >> generally uses one server for one game. We intend to bring a > >> solution set to > >> build a first game on a system and then use it for a second set of > >> games > >> without tearing the whole thing down." > >> Next week at the JavaOne Conference in San Francisco, Sun is > >> hosting a Video > >> Game Summit. The three-day event offers case studies, developer > >> insight, > >> game demos and techniques highlighting the use of Java technology > >> in modern > >> game development. > >> Sun said the plan is also to extend Java and its Solaris server > >> technology > >> to game players and developers on the millions of network > >> connected > >> desktops, consoles and mobile devices emerging as gaming > >> platforms. > >> "It > >> 's not about getting an EverQuest game on a cell phone, but more > >> like > >> what about those games can you put on that device," Melissinos > >> said. > >> For example, Melissinos says one of the aspects of Sony's Grand > >> Turismo > >> racing game is tweaking a racer in the shop. With Sun's way of > >> doing things, > >> Melissinos says changing either the profile or other aspects of > >> the vehicle > >> could be done on a different form factor like a PDA or even a > >> smartphone. > >> While Melissinos stopped short of saying the company would produce > >> its own > >> standalone gaming console like PS2, he did say that it won't be > >> too long > >> that other networked gaming devices would sport a Java-compatible > >> sticker. > >> Except, he says, don't count on the Xbox showing of a Java sticker > >> any time > >> soon > >> http://siliconvalley.internet.com/news/article.php/2216881 > >> ============================== > >> ============================================= > >> To unsubscribe, send email to [EMAIL PROTECTED] and include in > >> the body > >> of the message "signoff JAVA3D-INTEREST". For general help, send > >> email to > >> [EMAIL PROTECTED] and include in the body of the message > >> "help". > >> > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in > > the body > > of the message "signoff JAVA3D-INTEREST". For general help, send > > email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
