Hello,

You mention "degree project".Does this mean that you are a student or
something and the game's purpose is not to make millions and put ID Software
out of the market ? If so I think that java3d and java a very good
choice.Java3D is a powerful object oriented API (OGL is procedural).Apart
from that you should consider the other advantages of JAVA technology.Java
programs tend to be shorter,simpler,and require less debug to get up and
running.Of course if you are very skilled and experienced and have some time
and money, you could say buy the Q3,Unreal engine and make something good -
but it will generally take much more effort.I suggest you look around
java.sun.com and see if using JAVA technology will ease your life.

Ivan.

From: Grant Andrew Crofton <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: [JAVA3D] FPS Game
Date: Wed, 4 Jun 2003 10:42:52 +0100

Hey.

I am currently working on a Quake-style first person shooter prototype
using Java3D for my degree project, and I am trying to get people's
views on this technology.  It would be really helpful if anyone could
answer the following questions:

1. Would you consider using Java3D for making a first person shooter?
Why?

2. If you were considering writing a first person shooter, what
technology (language/API) would you use, and why?

Thanks. If anyone is interested, I will tell you what I found.

Grant

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