Hi,

To change the 'origin' of the rotation you can use a TG above your objects to move 
them.
The sg would look like this:

TG (for rotating)
|
TG (move your objects here to effect rotation origin)
|
BG (containing you objects)

Cheers,

Brad

> "Dani F." wrote:
>
> Thanks for your answer.
>
> I have tried it before reading your answer and it works... but the behavior of the 
> mouse is a little weird... it's like the
> "center" of the rotation was in the centre of the bound... so the movement isn't as 
> natural as I expected...
> But at least it works "fine".
>
> This list really works!
>
> Cheers,
>    Dani.


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