Hi Brad.
I thought this would be the solution... but which "origin" of the rotation
should I set? I don't know if I should put the center of one of the
objects... the center of all of them... and in this case, how do I set that?
Sorry, but I'm a little lost with this stuff :///

Thanks and cheers

    Dani.
----- Original Message -----
From: "Brad Christiansen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 09, 2003 7:15 AM
Subject: Re: [JAVA3D] Rotating objects at the same time and keeping
themtogether


> Hi,
>
> To change the 'origin' of the rotation you can use a TG above your objects
to move them.
> The sg would look like this:
>
> TG (for rotating)
> |
> TG (move your objects here to effect rotation origin)
> |
> BG (containing you objects)
>
> Cheers,
>
> Brad
>
> > "Dani F." wrote:
> >
> > Thanks for your answer.
> >
> > I have tried it before reading your answer and it works... but the
behavior of the mouse is a little weird... it's like the
> > "center" of the rotation was in the centre of the bound... so the
movement isn't as natural as I expected...
> > But at least it works "fine".
> >
> > This list really works!
> >
> > Cheers,
> >    Dani.
>
>
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