Hi -

I have a set of objects, all of whose normals are initially correct (all
lighting looks as it should).

However, I apply a mirror transform to some of the objects, and when
viewing the new objects, it appears that the normals have been inverted on
the geometry.  The lights still look correct for the objects that were not
mirrored, but the objects that are mirrored have dark faces and bright
backsides.  The objects have not moved to such a position where this should
be the case, though.  Is there some issue with the 3D API or is this a
problem that any of you have encountered before?

Thanks for any help.

Nick

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