Well, java3d is not a "community project", but it's part of the j2se
optional packages. That means that java3d is NOT an open project and will
never be ! In contrast, on Java Games and Game Technologies Projects it is
mentioned jogl (Java bindings for OpenGL) which seems to be where gl4java is
going and why is no longer maintained. The content of
differences-from-gl4java.txt:

- GLContext is no longer exposed in the public API.
- No more GLAnimCanvas/GLAnimJPanel variants. To perform animation,
  attach an Animator to a GLDrawable.
- No GLEnum class. Use GL.[GL_CONSTANT_NAME].
- GLFunc/GLFunc14 are named GL.
- GLUFunc/GLUFunc14 are named GLU.
- Drawable factory does not take initial width and height of drawable.
- GLEventListener.reshape() now takes x and y arguments, though these
  should usually be ignored by the application.
- Simpler GLEventListener API; preDisplay and postDisplay have been
  removed. GLEventListener.cleanup is not yet supported as it is not
  clear what the semantics of this routine should be.

Not too much, in my opinion.

Cheers,

Florin



-----Ursprüngliche Nachricht-----
Von: Kevin Glass [mailto:[EMAIL PROTECTED]
Gesendet: Dienstag, 10. Juni 2003 13:30
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] New Java Community Site - Java 3D


Just been looking at the new java community site over at www.java.net,
which apart from being a poor shade of the former www.javagaming.org,
doesn't actually seem to mention Java3D as a project at all?

Is this because Java 3D isn't going to be an open project, or is Java 3D
not going to get continued support?

I'm not drawing any conclusions, did I just miss Java 3D?

Kev

--
Jose UML - http://www.newdawnsoftware.com/jose
Pondering RPG - http://pondering.newdawnsoftware.com

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