Well, I would only like to have two canvas', one to display the content at all times
and the other to display the content some times, and then other times swapping out with other content. I am looking to construct minimial number of canvas' if possible. Zak ----- Original Message ----- From: "CARLOS DA SILVA DOS SANTOS" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 9:42 AM Subject: Re: [JAVA3D] Switch Groups Zak, Take a look at the ViewSpecificGroup class, maybe you can do what you want by using a different View to render into each canvas. hope this helps, Carlos -----Original Message----- From: Zak Nixon [mailto:[EMAIL PROTECTED] Sent: quinta-feira, 12 de junho de 2003 11:25 To: [EMAIL PROTECTED] Subject: [JAVA3D] Switch Groups I have one canvas that contains a BranchGroup with my environment(universe). I always need that displayed in that canvas. Canvas |__ Content (BG) I also have another canvas that needs to display 3 different sets of nodes, one of which needs to be the above environment content. The other two nodes will just display messages. If I use a Switch node, whenever I switch in one canvas, will it be reflected in each canvas? I would like to cut down on the number of clone() calls if possible, and would not like to make a copy of the environment content if possible(every 1/10 sec). Is there anyway I can keep the content being displayed in one window, and be switched in another? Thanks Zak ========================= To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
