Ok, here's the problem now. I'm building a PointLight in the world, and it's shading everything correctly. But when I go and change the shininess values of the materials I have for certain objects, it makes no difference. They all have the same amount of shininess (the white portion of them is still the same size).

So, is there something I need to set in order for the shininess value to take effect?

 

- Michael

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