Stone, Michael C wrote:
Ok, here's the problem now. I'm building a PointLight in the world,
and it's shading everything correctly. But when I go and change the
shininess values of the materials I have for certain objects, it makes
no difference. They all have the same amount of shininess (the white
portion of them is still the same size).
So, is there something I need to set in order for the shininess value
to take effect?
Since Java3D is doing Garoud shading and not Phong shading it can
sometimes be hard to evaluate the size of the specular spot if you use
big polygons. You could try to subdivide into smaller polygons and see
if there is a difference.
Remember if you want no specular spot you have to make the specular
color black. Shininess of 0 means the spot fills the entire object.
Regards
Nikolai
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