In this case you may be need find angles between your point based vector and
its projections on XY, ZY and XZ planes.

Vladimir A. Vernikovski
Programmer
-------------------------------------------
JPROOF Technologies Ltd.
----- Original Message -----
From: "Naveen Babu Chikkala" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 23, 2003 8:07 PM
Subject: [JAVA3D] angle calculation with x y z planes


> Hello I need to draw some cylinder on virtual universe. How can I get
angle of a cylinder.
>
> Examples: - I have some points (point3f) in virtual universe.  Each two
points I am drawing one line using (LineStripArray). But it's very difficult
to identify(visibility ) lines in universe.  So I think to change lines with
cylinders to get perfect identification. But I fail to get angles (with x y
z plane). Any idea about what can I do or else   any formula to get angles.
>
> Regards
> Naveen Babu Chikkala
>
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
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