In this case you may be need find angles between your point based vector and its projections on XY, ZY and XZ planes.
Vladimir A. Vernikovski Programmer ------------------------------------------- JPROOF Technologies Ltd. ----- Original Message ----- From: "Naveen Babu Chikkala" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, June 23, 2003 8:07 PM Subject: [JAVA3D] angle calculation with x y z planes > Hello I need to draw some cylinder on virtual universe. How can I get angle of a cylinder. > > Examples: - I have some points (point3f) in virtual universe. Each two points I am drawing one line using (LineStripArray). But it's very difficult to identify(visibility ) lines in universe. So I think to change lines with cylinders to get perfect identification. But I fail to get angles (with x y z plane). Any idea about what can I do or else any formula to get angles. > > Regards > Naveen Babu Chikkala > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
