Hello I need to draw some cylinder on virtual universe. How can I get angle of a 
cylinder.

Examples: - I have some points (point3f) in virtual universe.  Each two points I am 
drawing one line using (LineStripArray). But it�s very difficult to identify 
(visibility) lines in universe.  So I think to change lines with cylinders to get 
perfect identification. But I fail to get angles (with x y z plane). Any idea about 
what can I do or else   any formula to get angles.

Regards
Naveen Babu Chikkala

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