Hello I need to draw some cylinder on virtual universe. How can I get angle of a cylinder.
Examples: - I have some points (point3f) in virtual universe. Each two points I am drawing one line using (LineStripArray). But it�s very difficult to identify (visibility) lines in universe. So I think to change lines with cylinders to get perfect identification. But I fail to get angles (with x y z plane). Any idea about what can I do or else any formula to get angles. Regards Naveen Babu Chikkala ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
