I am needing viewer/object collision. My scene is just a house, and I dont
want the viewer to run through walls,etc...

Zak
----- Original Message -----
From: "Stephen Montgomery" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 02, 2003 4:54 PM
Subject: Re: [JAVA3D] (Important!!) Viewer/Object Collision Detection


> I'm a bit jaded by the j3d collision detection.  Don't get me wrong
> though, it is nice... but it took over a week of effort to find out that
> it didn't handle cases where there were multiple objects in collision.
> However, the demo Lars mentioned works well (in the single-body
> collision case, of course).
> Good luck!
> Cheers,
> Stephen
>
> Lars Huttar wrote:
>
> >I'm not sure yet, Zak, but I think maybe you want some sample code
> >involving collision detection?  ;-)
> >
> >Have you looked at TickTockCollision?  This is one of the demos
> >that comes with java3d.  On my machine it's at
>
>C:\lib\java\j2sdk1.4.1_03\demo\java3d\TickTockCollision\TickTockCollision_p
lugin.html
> >
> >I.e. under the Java SDK folder.
> >The source code is there with it.
> >
> >Or are you looking specifically for collision between the viewer
> >and an object?
> >
> >I'm not familiar with the "java3d.org navigation capabilities" so
> >maybe I'm missing something.
> >
> >Lars
> >
> >-----Original Message-----
> >From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Zak Nixon
> >Sent: Wednesday, July 02, 2003 12:30 PM
> >To: [EMAIL PROTECTED]
> >Subject: [JAVA3D] (Important!!) Viewer/Object Collision Detection
> >
> >
> >Am I persistant, or what?......
> >
> >Anyway,
> >Is anyone using the j3d.org navigation capabilities with collision
detection implemented? If so,
> >can someone send me a working demo that shows the collision detection
working?
> >
> >I have tried all the demos included with the j3d.org package, and none of
them use the collision
> >detection feature. Also, i have tried to make the collision detection
work, but have failed.
> >
> >Thanks in advance,
> >
> >Zak
> >
>
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> >
> >
>
>
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