Tip:
  you can add your axis to your ViewingPlatform, and manage a way to get the
just the rotating of your view and apply it to your axis. See if
OrbitBehavior. getRotXFactor() and OrbitBehavior. getRotYFactor() helps...

Alessandro

----- Original Message -----
From: "Christian Schnabl" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 03, 2003 6:34 AM
Subject: [JAVA3D] fixed size


> I have a coordinatesystem shown with arrows (shown as cones) pointing in
each direction. How can i keep the size of those cones during scaling (i
simply don't want the cones to be scaled when i scale the universe using
OrbitBehavior) ??
>
>
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