Tip: you can add your axis to your ViewingPlatform, and manage a way to get the just the rotating of your view and apply it to your axis. See if OrbitBehavior. getRotXFactor() and OrbitBehavior. getRotYFactor() helps...
Alessandro ----- Original Message ----- From: "Christian Schnabl" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 03, 2003 6:34 AM Subject: [JAVA3D] fixed size > I have a coordinatesystem shown with arrows (shown as cones) pointing in each direction. How can i keep the size of those cones during scaling (i simply don't want the cones to be scaled when i scale the universe using OrbitBehavior) ?? > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
