Hi!
I'll answer some questions...

> 2)
> The release I was working on had a bug rendering transparent objects.
(Rendering order was wrong, opaque objects placed
> behind transparent objects stayed invisible). Is this fixed ?
This is not bug and never been. Try to read more closely Java3D API
documentation (javax.media.j3d.View, javax.media.j3d.RenderingAttributes,
javax.media.j3d.OrderedGroup).

> 3)
> Do you have made experience offering 3D content via web using Java3D ?
More exactly:
> Any feedback from technically non-experienced end users to install Java3D
(and if necessary the Java runtime)
> in order to run Java3D applets. ?
> What about Java Web Start ?
> (We stopped using Java3D for web apps cause you couldn't make any
assumptions about what the user had installed and what
> hardware he was using. Ok, that's some time ago...)
We have fully commercial project by using Java Web Start (automatic
detection for JRE installed and it's installation if need):
http://www.schmalzl-massivhaus.de/3d/index.html
http://homepages.nsys.by/~yvgtest/NewHouse/WebStart/skis_index.html
By the way first project contains a lot off transparent objects.

> 4)
> What about scene loaders ? The only (non commercial and usable) one I know
is the VRML loader from NSCA.
> Do know any alternatives (also commercial) ?
I used standard Wavefront OBJ-loader earlier (include in Java3D SDK), but
when our scenes becomes realy complex and need for complex interactivity, we
came to write self loaders for every project (loaders from modified OBJ and
ASE formats).

> 5)
> Any other noticable points ?
I thik so Java3D is very usefull for create not very complex real time
rendering players with different interactivity for Web-presentation or for
local presentation.
There are a lot usefull and really working 3D technologies embeded in Java3D
already. Now we can create 3D applications more easier with Java3D than C#.
For example, I and one 3D-designer can create 3D-presentation of non-complex
device (video cam, CD-player, mobile phone etc.) for 1-3 days straight off
(without universalization process).

Regards.

Vladimir A. Vernikovski
Programmer
-------------------------------------------
JPROOF Technologies Ltd.

----- Original Message -----
From: "Gernot Veith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 04, 2003 10:13 PM
Subject: [JAVA3D] questions about current state of Java3D


> Hi,
> looks like my email hasn't ben posted here. So once aigain:
>
>  I have to make a feasibility study using Java3D and/or Java-OpenGL
binding.
> As I haven't worked with Java3D since over 2 jears now, I would like to
ask you to give me some feedback about the current state of
> Java3D.
>
> 1)
> There have been requests in the past for OpenGL calls. AFAIK this is not
(yet) possible. Am I right ?
>
> 2)
> The release I was working on had a bug rendering transparent objects.
(Rendering order was wrong, opaque objects placed
> behind transparent objects stayed invisible). Is this fixed ?
>
> 3)
> Do you have made experience offering 3D content via web using Java3D ?
More exactly:
> Any feedback from technically non-experienced end users to install Java3D
(and if necessary the Java runtime)
> in order to run Java3D applets. ?
> What about Java Web Start ?
> (We stopped using Java3D for web apps cause you couldn't make any
assumptions about what the user had installed and what
> hardware he was using. Ok, that's some time ago...)
>
> 4)
> What about scene loaders ? The only (non commercial and usable) one I know
is the VRML loader from NSCA.
> Do know any alternatives (also commercial) ?
>
> 5)
> Any other noticable points ?
>
> Thanks a lot for your replies :-)
>
> Gernot
>
>
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