I'm going through the Java3D API tutorial chapter 1 for v1.2. I cannot
find a tutorial that is using v1.3 which I have installed. I do not seem
to have a class called Canvas3D. I cannot compile the below code because
the compiler cannot find the class... does anyone know what I can
substitute Canvas3D with or should I just use v1.2 until I grow up?
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
public class HelloJava3Da extends Applet {
public HelloJava3Da() {
setLayout( new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
add("Center", canvas3D);
BranchGroup scene = createSceneGraph();
scene.compile();
//simpleUniverse is a Convenience Utility class
SimpleUniverse simpleU = SimpleUniverse(canvas3D);
//This Moves the ViewPlatform back a bit so the
//objects in the scene can be viewed.
simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
}//end of HelloJava3Da (constructor)
public BranchGroup createSceneGraph() {
//Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
//Create a simple shape leaf node, add it to the scene graph.
//ColorCube is a Convenience Utility class
objRoot.addChild(new ColorCube(0.4));
return objRoot;
}// end of createSceneGraph method of HelloJava3Da
// The following lines allow this to be run as an
application
// as well as an applet.
public static void main(String[] args){
Frame frame = new MainFrame(new HelloJava3Da(), 256, 256 );
} // end of main (method of HelloJava3Da)
}// end of class HelloJava3Da
Thanks for anything...
-Wiley
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