I'm in desperate need of some newbie help! Think the earth. I've got two points on the Earth, the upper left and lower right of a rectangle (think square, not box). Now those two points lie on a plane. I know which plane because a vector from the center of the earth (0,0,0) to the center of the square is perpendicular to this plane. Now, all I want to do is translate and rotate the square to the origin so I can work on it as if its center was at 0,0,0. Then, I want to translate and rotate it back to the original position.
How do I do that using matrices.... Thanks, Michael =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".