Add a huge Sphere shape with Texture inwards  as Background geometry is the
easiest simple solution.
But you can do something more complex.
Some flight simulators uses a large textured cylinder shape as far horizon
and a flat textured top as sky.
Some fog helps hide the corner between land and the horizon.

Alessandro


----- Original Message -----
From: "Ian M Nieves" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 07, 2003 11:10 AM
Subject: [JAVA3D] Sky Textures


> Hello All,
>
> I have a 3D world that a user can "walk around" in and explore.  And I
> would like to add a "sky."  So if the user looks off in the distance, or
> straight up, etc, they see a blue sky, perhaps with some clouds.
>
> Can I get this effect by mapping a sky texture to the inside of a cube, or
> sphere, and then putting my world inside that cube/sphere?
>
> As well, does anyone have such a texture that would work nicely?
>
> Thanks!
> Ian
>
>
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