Add a huge Sphere shape with Texture inwards as Background geometry is the easiest simple solution. But you can do something more complex. Some flight simulators uses a large textured cylinder shape as far horizon and a flat textured top as sky. Some fog helps hide the corner between land and the horizon.
Alessandro ----- Original Message ----- From: "Ian M Nieves" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, July 07, 2003 11:10 AM Subject: [JAVA3D] Sky Textures > Hello All, > > I have a 3D world that a user can "walk around" in and explore. And I > would like to add a "sky." So if the user looks off in the distance, or > straight up, etc, they see a blue sky, perhaps with some clouds. > > Can I get this effect by mapping a sky texture to the inside of a cube, or > sphere, and then putting my world inside that cube/sphere? > > As well, does anyone have such a texture that would work nicely? > > Thanks! > Ian > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
