Hm, making the Java3D code is not the big problem I think - but where to get
good textures from??

Somehow it is possible to render these with TerraGen, but we didn't do it
ourselves....


> Add a huge Sphere shape with Texture inwards  as Background geometry is
the
> easiest simple solution.
> But you can do something more complex.
> Some flight simulators uses a large textured cylinder shape as far horizon
> and a flat textured top as sky.
> Some fog helps hide the corner between land and the horizon.
>

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